Food for Agile Thought #105

Stefan Wolpers
Food for Agile Thought
5 min readAug 19, 2017

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Food for Agile Thought’s issue #105 covers continuous delivery, the growing commercialization of agile ideas — also know as business agility — , and helpful engineering practices like ‘skin in the game.’

There is also an excellent post on the difference in mindset between amateurs and professionals. (The article is helpful for team-building as well as stakeholder issues.)

Lastly, the Gartner Hype Cycle 2017 is out, the interview script to identify problems worth solving was also updated, and finally, someone wrote a brief guide to experience maps of all kinds.

Have a great week!

🏆 Tip of the Week: Continuous Delivery Does Not Work Here

Jez Humble (via Agile Alliance): Continuous Delivery in Agile

Jez Humble presents some of the highlights and lowlights of the past six years listening to people explain why continuous delivery won’t work.

Source: Agile Alliance: Continuous Delivery in Agile

Author: Jez Humble

Business Agility & Scrum

Ron Jeffries: ‘Business Agile’: Built Upon Sand

Ron Jeffries describes his concerns with the ‘Business Agility’ trend at Agile2017.

Source: ‘Business Agile’: Built Upon Sand

Author: Ron Jeffries

Josef Langerman: Towards System Resilience: An Organisational Cheat Sheet

Josef Langerman provides a cheat sheet on engineering practices to improve system resilience — from ‘skin in the game’ to blameless retrospectives.

Source: Towards System Resilience: An Organisational Cheat Sheet

Author: Josef Langerman

Shane Parrish: The Difference Between Amateurs and Professionals

Shane Parrish on the difference in mindset between amateurs and professionals.

Source: Farnam Street: The Difference Between Amateurs and Professionals

John Ferguson Smart: The Art of Building Autonomous Teams

John Ferguson Smart on why autonomy so hard to get right, particularly in large organization.

Source: The Art of Building Autonomous Teams

Author: John Ferguson Smart

From the Blog: How to Improve Stand-ups [Guest Post]

You’re at another painfully slow stand-up meeting. It feels like it’s never going to end. You begin thinking to yourself, “if I casually sneak out, will anyone notice?” Stand-ups don’t have to be this way. Learn how to improve stand-ups in this guest post from Jonathan Weber.

Read More: How to Improve Stand-ups [Guest Post]

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Product & Lean

(via Gartner, Inc): Gartner Identifies Three Megatrends That Will Drive Digital Business Into the Next Decade

Gartner Inc.’s Hype Cycle 2017 reveals three clear megatrends that will enable businesses to survive and thrive in the digital economy.

Source: Gartner, Inc: Gartner Identifies Three Megatrends That Will Drive Digital Business Into the Next Decade

Ash Maurya: Find Better Problems Worth Solving with the Customer Forces Canvas

Find Better Problems Worth Solving with the Customer Forces Canvas
Image from medium.com

Ash Maurya updates his interview script for uncovering problems worth solving.

Source: Find Better Problems Worth Solving with the Customer Forces Canvas

Author: Ash Maurya

Jackie Bavaro (via Medium): How we build products at Asana — The Product Process: From Inception to Launch

How we build products at Asana—The Product Process: From Inception to Launch
Image from medium.com

Jackie Bavaro shares the checklist that accompanies Asana’s product creation process.

Source: Medium: How we build products at Asana — The Product Process: From Inception to Launch

Author: Jackie Bavaro

Aarron Walter (via Co.Design): ‘Fail Fast’ In Software Design Is A Myth

Aarron Walter suggests — instead of failing fast — to ‘succeed fast’ by taking the guesswork out of the product design process.

Source: Co.Design: ‘Fail Fast’ In Software Design Is A Myth

Author: Aarron Walter

Eran Davidov (via Medium): We are All Product Owners! An Impact Guide for Engineers (and everyone else)

We are All Product Owners! An Impact Guide for Engineers (and everyone else)
Image from medium.com

Eran Davidov, Head of Growth Engineering at Lyft, on the difference between companies that value either shipping or impact.

Source: Medium: We are All Product Owners! An Impact Guide for Engineers (and everyone else)

Author: Eran Davidov

(via WhatUsersDo): A brief guide to user experience maps in all their various forms

WhatUsersDo provides an excellent overview to different experience maps.

Source: WhatUsersDo: A brief guide to user experience maps in all their various forms

Please hit the “heart button” 💚 below, if you found this post useful–it would mean a lot to me!

Do you want to read more like this? Well:

Food for Agile Thought #105 was first published on Age of Product.

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Stefan Wolpers
Food for Agile Thought

I have worked for 17-plus years as a Scrum Master, Product Owner, and agile coach. Professional Scrum Trainer (PST) with Scrum.org.